It turns out many of you weren’t so happy with the results of the last map vote, so here is your opportunity to set things right.
From now until Sunday September 6th, cast your vote in the forums and tell us what three maps you would like to see join Dustbowl, Goldrush, and Badwater.
Speak now, or forever hold your piece.

One of the most common questions team members field is “How Do I Join ODR66?”
It was a bit of a run around while you bounced them between admins, but today that changes.
Interested members should be directed to
http://www.odr66.com/join-odr66/
The application will be sent to Deanna, Socialized, and myself for review.
I hope this will make the recruiting process a bit easier, and make the question a bit easier for our members to answer

As many of you already know, we have had a second server for quite some time now, but it lacked that ODR66 touch. It was generally used for matches, or for custom game nights, but the map rotation was generally stock, and it didn’t get used much.
Since it’s launch the following changes have been made.
1.) The server is fully unlocked
2.) Player Limit has been raised form 18 to 24
3.) HLStatsX has been linked between server #1 and server #2
4.) Admin priviliages are cloned between the two servers.
5.) The map rotation is currently dustbowl, goldrush, and badwater.
The server is now a 100% clone of #1, all except for the map rotation which is listed above, and we are eager to get the community using it as an alternative.
I would ask that all members of the ODR66 team try to use the secondary server when #1 has a steady population going, and lets work on growing this community via server #2!
Click the banner to view the server’s stats, or click the link below to see all our servers:
http://www.odr66.com/our-game-servers/

The results of the map vote are in, and the results are surprising.
The usual suspects are back, but two brand new maps will be making a debut on both Server #1 & #2
Current Lineup For September 2009
cp_dustbowl
pl_goldrush
pl_badwater
koth_sawmill
cp_yukon_final
ctf_sawmill
The next vote will be held in a months time, and I hope everyone is happy with the selections
Let us know what you think in the comments!
ODR66 has been around a long time now, how long, I’m not quite sure, but thats something I intend to find out one of these days
Our roster on the other hand has changed quite a bit over the years, many members have joined, some have left, but we are, and always will be here.
For those of you looking for the current clan roster, look no further than the top tool bar for a link to our current lineup – with updated status.
Deanna, Socialized, and Acid will all keep this document up to date.
So if you see a new face around on the ODR66 server, make sure to check for new members!
Now is your chance to have a say on which maps you’d like to play on the ODR66 Servers.
We are a community driven team, and look forward to seeing which of the new maps you love, and which once should be kicked to the curb.
Surf on over to the forums to cast your vote!
August 17, 2009, 3:56 pm – Valve – Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Team Fortress 2
- Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
- "Added a balcony at 2-1 that I’ve rotated and cleaned up so it’s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU’s side."
- Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
- Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
- Fixed Scouts going into reference pose in double jumps
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
I’ve been looking for a good way to highlight the new “Open ODR66” and specifically, how to make sure everyone can see the impact of the donations which keep us afloat. It will be updated at least once a week.
So many of you have given generously of the years, and this section will allow everyone to clearly see our financial situation, as well as important renewal dates for the server.
Scan along the top tool bar, find Balance Sheet and check it out.
Thank you again to everybody who has help ODR66 withstand the test of time.
After a pretty hectic 24 hours, things appear to be settling down, and life is largely returning returning to normal at Server #1. The newest SourceMod patch solved the crashing issue, and admin functions should be returning to normal.
I would also like to give a big shout out to JadeButterfly who has been invaluable helping to teach me the inner workings of the server, and has been instrumental in helping me to find, and troubleshoot recent issues.
Next time you see Jade on the server, make sure you thank him not just for being the founding visionary of ODR66, but for his ongoing contributions to the team.
No ETA yet for the return of Server #2, but we will keep you posted on this blog when service is restored.
(Image Credit: ShotNBlaze)
August 14, 2009, 4:40 pm – Valve – Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit
- Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
- Fixed tournament stopwatch not displaying the time in the HUD
- Fixed a bug with cloak meter regen and drain rates
- Fixed Spies not being able to go invis while reloading
- Fixed pipebombs sticking to saw blades
- Fixed weapons not being hidden properly during loser state anims
- Fixed a case where radius damage didn’t reduce damage to self
- Fixes Demomen taking too much damage from their pipebombs
- Fixed a case where items would never show up in the backpack, even though they were available to equip
- Fixed a case where items weren’t being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture