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A big thanks goes out to Oracular Egging, AKA Carrion Luggage for finding this awesome clip.
Enjoy!
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A big thanks goes out to Oracular Egging, AKA Carrion Luggage for finding this awesome clip.
Enjoy!
As many of you already know, we have had a second server for quite some time now, but it lacked that ODR66 touch. It was generally used for matches, or for custom game nights, but the map rotation was generally stock, and it didn’t get used much.
Since it’s launch the following changes have been made.
1.) The server is fully unlocked
2.) Player Limit has been raised form 18 to 24
3.) HLStatsX has been linked between server #1 and server #2
4.) Admin priviliages are cloned between the two servers.
5.) The map rotation is currently dustbowl, goldrush, and badwater.
The server is now a 100% clone of #1, all except for the map rotation which is listed above, and we are eager to get the community using it as an alternative.
I would ask that all members of the ODR66 team try to use the secondary server when #1 has a steady population going, and lets work on growing this community via server #2!
Click the banner to view the server’s stats, or click the link below to see all our servers:
http://www.odr66.com/our-game-servers/
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Now is your chance to have a say on which maps you’d like to play on the ODR66 Servers.
We are a community driven team, and look forward to seeing which of the new maps you love, and which once should be kicked to the curb.
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Team Fortress 2
After a pretty hectic 24 hours, things appear to be settling down, and life is largely returning returning to normal at Server #1. The newest SourceMod patch solved the crashing issue, and admin functions should be returning to normal.
I would also like to give a big shout out to JadeButterfly who has been invaluable helping to teach me the inner workings of the server, and has been instrumental in helping me to find, and troubleshoot recent issues.
Next time you see Jade on the server, make sure you thank him not just for being the founding visionary of ODR66, but for his ongoing contributions to the team.
No ETA yet for the return of Server #2, but we will keep you posted on this blog when service is restored.
(Image Credit: ShotNBlaze)
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Community requests
I’m sure many of you have noticed by now that the ODR66 servers are offline. This is a result of the most recent patch, which breaks compatibility with our SourceMod plug-in platform.
I apologize for the outage, but Valve has changed the engine headers, and gave no advance notification to developers, or even bothered to record any of the changes to the official SDK.
At last count over 1000+ servers were also down as a result of this issue.
I am faced with either
1.) Ripping out SourceMod and restoring the server to defaults, simple, but fixing this later when a patch is available will be hell.
2.) Putting faith in the SourceMod guys to fix the problem tonight (something they claim to be working on).
I appreciate your patience, and hope you will all be back to the server once service is restored!
Thanks
- ODR66 Team
(Image Credit: Shane)
Additions / Changes
Map Changes
Item Reworks
Fixes
Community requests
As many of you know, today the TF2 Blog began Day 1 of the Classless Update, which was centered around the availability of 18 new hats and a new arena map. What many of you don’t know is that Valve hid links to “easter eggs” inside the update page. This was brought to my attention by Axon, who found three of them. One of the links was in the monocle of the man wearing the top hat on the left. As you can see, very sneaky of Valve. The links below should still work unless Valve deactivated them. Enjoy.
http://www.teamfortress.com/classless/hidden/hats/
So Valve recently had some Beta servers going in the TF2 world, and it appears Valve has shown some love to the Scout, showing-off at least 4 updates with him. Those changes are.
(Source and More Info Here)
Good to see they haven’t given up on the Scout or the Force-A-Nature. It’s also good to see that these updates are getting tested more, to help create more balanced, and bug-less features.
Even though the Sandman has Double-Jump now, I’d still prefer not having a 1 rocket kill me. I love my plain and simple aluminum bat.
Thanks for these updates, Valve! RIP Pistol Script. You were so young, but your time is up.