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	<title>ODR66 Online Gaming Community &#187; Project: Bonk</title>
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	<link>http://www.odr66.com</link>
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		<title>Beta Fortress with Scout Love</title>
		<link>http://www.odr66.com/2009/08/08/beta-fortress-with-scout-love/</link>
		<comments>http://www.odr66.com/2009/08/08/beta-fortress-with-scout-love/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 18:44:18 +0000</pubDate>
		<dc:creator>Soaked</dc:creator>
				<category><![CDATA[Project: Bonk]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Scout]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://www.odr66.com/2009/08/08/beta-fortress-with-scout-love/</guid>
		<description><![CDATA[
So Valve recently had some Beta servers going in the TF2 world, and it appears Valve has shown some love to the Scout, showing-off at least 4 updates with him. Those changes are.
As of the moment the Sandman reduces the scout&#8217;s health to 95 and returns his double jump. There are planned changes to the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.odr66.com/wp-content/uploads/2009/08/4.jpg"><img style="border-right-width: 0px;float: none;border-top-width: 0px;border-bottom-width: 0px;margin-left: auto;border-left-width: 0px;margin-right: auto" src="http://www.odr66.com/wp-content/uploads/2009/08/4_thumb.jpg" border="0" alt="4" width="370" height="125" /></a></p>
<p>So Valve recently had some Beta servers going in the TF2 world, and it appears Valve has shown some love to the Scout, showing-off at least 4 updates with him. Those changes are.</p>
<li>As of the moment the Sandman reduces the scout&#8217;s health to 95 and returns his double jump. There are planned changes to the stun mechanic, but none have been implemented yet.</li>
<li>Force-A-Nature knockback has been adjusted significantly; it now knocks back targets based on damage and distance.</li>
<li>Pistol scripts will no longer work. The pistol fires every 0.175 seconds at its maximum rate as opposed to .1 seconds</li>
<li>Pistol now fires at the rate of 1 shot per 0.175 seconds while holding down attack button (used to be 0.25 seconds)</li>
<p><span style="font-size: xx-small;">(Source and More Info </span><a href="http://forums.steampowered.com/forums/showthread.php?t=930130"><span style="font-size: xx-small;">Here</span></a><span style="font-size: xx-small;">)</span></p>
<p>Good to see they haven’t given up on the Scout or the Force-A-Nature. It’s also good to see that these updates are getting tested more, to help create more balanced, and bug-less features.</p>
<p>Even though the Sandman has Double-Jump now, I’d still prefer not having a 1 rocket kill me. I love my plain and simple aluminum bat.</p>
<p>Thanks for these updates, Valve! RIP Pistol Script. You were so young, but your time is up.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Largest Scout Group With Upgrades</title>
		<link>http://www.odr66.com/2009/08/08/largest-scout-group-meet-your-new-friends/</link>
		<comments>http://www.odr66.com/2009/08/08/largest-scout-group-meet-your-new-friends/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 17:34:44 +0000</pubDate>
		<dc:creator>Soaked</dc:creator>
				<category><![CDATA[Project: Bonk]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Bonk]]></category>
		<category><![CDATA[ESG]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Scout]]></category>
		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://www.odr66.com/2009/08/08/largest-scout-group-meet-your-new-friends/</guid>
		<description><![CDATA[
Well, the news is: Project: Bonk! is the largest TF2 Scout fan group on Steam Community. Project: Bonk! is also evolving, just not in member wise either! We have a new logo, and a new tag! We also plan on contacting the popular spy group &#8220;Elite Spy Group&#8221; aka &#8220;[ESG]&#8221; in becoming partners. After all, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.odr66.com/wp-content/uploads/2009/08/3.jpg"><img style="border-right-width: 0px;float: none;border-top-width: 0px;border-bottom-width: 0px;margin-left: auto;border-left-width: 0px;margin-right: auto" src="http://www.odr66.com/wp-content/uploads/2009/08/3_thumb.jpg" border="0" alt="3" width="370" height="125" /></a></p>
<p>Well, the news is: Project: Bonk! is the largest TF2 Scout fan group on Steam Community. Project: Bonk! is also evolving, just not in member wise either! We have a new logo, and a new tag! We also plan on contacting the popular spy group &#8220;Elite Spy Group&#8221; aka &#8220;[ESG]&#8221; in becoming partners. After all, can&#8217;t Scouts and Spies all get along?</p>
<p>Well, we currently have over 158 members! Beating &#8220;Team Fortress 2 Scout&#8221; also known as &#8220;E.P.S&#8221;. They have 138 members as of right now, and appears to be a Spanish group. So thanks to all the members of Project: Bonk! The staff really appreciate your loyalty, and company. You all help build a better future for the next generation of Scouts. If you have any ideas on helping us grow, feel free to get in contact with us. You can fine me on the Steam group if you need to contact us, my name on Steam is &#8220;Soaked.&#8221;</p>
<p>As for the new Project: Bonk! logo, I&#8217;m glad it came out so well. After a few hours of work and not slacking, I&#8217;ve finally come up with something that is up to my standards. While designing it, I&#8217;ve tried to keep the TF2 style in it, while adding a fresh look on it. Although the original size isn&#8217;t very big, I hope to create a much larger logo, for future projects, and a better resource. I was also aiming for it to be easy to identify while scaled down to even 48&#215;48, which worked out quite well.</p>
<p><a href="http://www.odr66.com/wp-content/uploads/2009/08/proboava23.jpg"><img style="border-bottom: 0px;border-left: 0px;border-top: 0px;border-right: 0px" src="http://www.odr66.com/wp-content/uploads/2009/08/proboava23_thumb.jpg" border="0" alt="proboava23" width="184" height="184" /></a></p>
<p>We also have a new tag. Since Project: Bonk! is a community and not a clan, we thought it would be better to be put at the end of the name. Since &#8220;prjktBnk!&#8221; didn&#8217;t really go well at the end, we decided to switch it up a bit. By making it more friendly in space, and multiple tag wise. Most clan tags go in front of your username, so if you&#8217;re in a clan, it&#8217;s easier to use the tag. Since it&#8217;s at the end, and takes up only 4 characters. Which will not only benefit you, but will also benefit the community.</p>
<p>And last but not least, as I mentioned before, I&#8217;m going to contact the leader of ESG to see if they would like to partner up. So that we can help each other grow, and become stronger communities. ODR66 is also going to help us, my blog posts will also show up on their <a href="http://odr66.com">site</a>. Thanks ODR66!</p>
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		<title>Project: Bonk Scout Tip #2</title>
		<link>http://www.odr66.com/2009/08/06/project-bonk-scout-tip-2/</link>
		<comments>http://www.odr66.com/2009/08/06/project-bonk-scout-tip-2/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 00:46:53 +0000</pubDate>
		<dc:creator>Soaked</dc:creator>
				<category><![CDATA[Gaming Tips]]></category>
		<category><![CDATA[Project: Bonk]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.odr66.com/2009/08/06/project-bonk-scout-tip-2/</guid>
		<description><![CDATA[Fastest Way to Mid-Badlands

Check Out Project: Bonk
This is the fastest way to get to the mid control point on CP_Badlands. And for a Scout, it makes a big deal being the first to the point   (depending on your tactics). To help get the point controlled a bit so when your team gets to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://projectbonk.wordpress.com/2009/08/02/fastest-way-to-mid-badlands/">Fastest Way to Mid-Badlands</a></p>
<p><a href="http://steamcommunity.com/groups/projectbonk"><img border="0" src="http://media.steampowered.com/steamcommunity/public/images/avatars/18/18d2a47c968b5cb63c1b9c8e70f7210b47f1e866_full.jpg" /></a></p>
<p><a href="http://projectbonk.wordpress.com/" target="_blank">Check Out Project: Bonk</a></p>
<p>This is the fastest way to get to the mid control point on CP_Badlands. And for a Scout, it makes a big deal being the first to the point   <br />(depending on your tactics). To help get the point controlled a bit so when your team gets to it, they don’t have to wait for Red to go down to zero, puts pressure on the other team, and also makes Red wait longer to start capturing the point.</p>
<p>It’s also good to not be the first player there when a Scout, since then you can go under the bridge, and pop out the other side, and blast the enemy from behind. But eh, we all have a different tactics that we use at different times.</p>
<p>This way also requires the Force-A-Nature. So, sorry to the Scouts who stick with the Scattergun. Like they say, the Force-A-Nature is for mobility, and the Scattergun is for killing.</p>
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		<item>
		<title>Project: Bonk Scout Tip #1</title>
		<link>http://www.odr66.com/2009/08/02/team-pb-scout-tip-1/</link>
		<comments>http://www.odr66.com/2009/08/02/team-pb-scout-tip-1/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 00:40:00 +0000</pubDate>
		<dc:creator>Soaked</dc:creator>
				<category><![CDATA[Gaming Tips]]></category>
		<category><![CDATA[Project: Bonk]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.odr66.com/2009/08/02/team-pb-scout-tip-1/</guid>
		<description><![CDATA[
Force-A-Nature For Mobility, Scattergun for Killing

Check Out Project: Bonk
The Force-A-Nature can equal up the Scatter, just in different ways.
Many people think the FaN doesn’t come close to the scatter. Or that the Force-A-Nature is a nub weapon. If it sucks, then why would nubs and noobs use it? Wouldn’t they rather use a better weapon? [...]]]></description>
			<content:encoded><![CDATA[<h4><u></u></h4>
<h4><a href="http://projectbonk.wordpress.com/2009/08/02/8/"><u>Force-A-Nature For Mobility, Scattergun for Killing</u></a></h4>
<p><a href="http://steamcommunity.com/groups/projectbonk"><img border="0" src="http://media.steampowered.com/steamcommunity/public/images/avatars/18/18d2a47c968b5cb63c1b9c8e70f7210b47f1e866_full.jpg" /></a></p>
<p><a href="http://projectbonk.wordpress.com/" target="_blank">Check Out Project: Bonk</a></p>
<p>The Force-A-Nature can equal up the Scatter, just in different ways.</p>
<p>Many people think the FaN doesn’t come close to the scatter. Or that the Force-A-Nature is a nub weapon. If it sucks, then why would nubs and noobs use it? Wouldn’t they rather use a better weapon? I guess you could argue that it helps protect/keeps you alive longer. But what’s so wrong with that?</p>
<p>I’d say the Force-A-Nature isn’t as good as the Scatter in the killing department, but not always is the Scouts plan to kill everyone he meets. The Force-A-Nature has more depth than just to “push people in to pits, etc”. I use it to protect me teammates, by pushing the enemy away, or go around the enemy and push them in to my teammates for them to finish him off.</p>
<p>The Force-A-Nature is also great for mobility. 2fort, you just have to triple jump across the water, so you don’t have to take the high-risk bridge. Also, most people don’t expect that move. There is many more ways to use it to get to different areas. Some areas, you can do with just double jump, but the triple jump can help you get there more efficiently.</p>
<p>And coming back to when I said “but not always is the Scouts plan to kill everyone he meets”. The Force-A-Nature can usually help you more if you’re going to a control point: Push enemies that are a threat, that get in your way, on a control point: To push the enemies away, so you can keep capturing the point.</p>
<p>So that’s why the Force-A-Nature is just as (almost) balanced as the Scatter. You just have to use it differently. For better mobility, better distracting, etc.</p>
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