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	<title>ODR66 Online Gaming Community &#187; Patches</title>
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	<link>http://www.odr66.com</link>
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		<title>TF2 Update August 17th 2009</title>
		<link>http://www.odr66.com/2009/08/17/tf2-update-august-17th-2009/</link>
		<comments>http://www.odr66.com/2009/08/17/tf2-update-august-17th-2009/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 01:14:07 +0000</pubDate>
		<dc:creator>Acid Caribou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.odr66.com/2009/08/17/tf2-update-august-17th-2009/</guid>
		<description><![CDATA[&#160;
 
Team Fortress 2/Day of Defeat: Source Update Released
August 17, 2009, 3:56 pm &#8211; Valve &#8211; Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:   Day of Defeat: Source

Fixed an engine crash

Team [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a href="http://www.odr66.com/wp-content/uploads/2009/08/image8.png"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://www.odr66.com/wp-content/uploads/2009/08/image_thumb8.png" width="240" height="240" /></a> </p>
<h4><a href="http://store.steampowered.com/news/2743/">Team Fortress 2/Day of Defeat: Source Update Released</a></h4>
<h5>August 17, 2009, 3:56 pm &#8211; Valve &#8211; Product Update</h5>
<p>Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:   <br /><b>Day of Defeat: Source</b></p>
<ul>
<li>Fixed an engine crash</li>
</ul>
<p><b>Team Fortress 2</b>
<ul>
<li>Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
<ul>
<li>&quot;Added a balcony at 2-1 that I&#8217;ve rotated and cleaned up so it&#8217;s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU&#8217;s side.&quot;</li>
</ul>
</li>
<li>Added &quot;tf_ctf_bonus_time&quot; ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)</li>
<li>Added &quot;tf_arena_first_blood&quot; ConVar to toggle the first blood feature in Arena mode (0 to disable it)</li>
<li>Added missing snowpuff particles for DX8 players</li>
<li>Fixed rocket jumping</li>
<li>Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill</li>
<li>Fixed Scouts going into reference pose in double jumps</li>
<li>Fixed the Ubersaw not displaying team colors</li>
<li>Fixed Spies disguised as RED Scouts not cloaking properly</li>
<li>Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>TF2 Update August 14th 2009</title>
		<link>http://www.odr66.com/2009/08/14/tf2-update-august-14th-2009/</link>
		<comments>http://www.odr66.com/2009/08/14/tf2-update-august-14th-2009/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 22:28:00 +0000</pubDate>
		<dc:creator>Acid Caribou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.odr66.com/2009/08/14/tf2-update-august-14th-2009/</guid>
		<description><![CDATA[&#160;
 
August 14, 2009, 4:40 pm &#8211; Valve &#8211; Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:   Team Fortress 2

Fixed &#34;r_rootlod&#34; being marked as a cheat, which prevented it from being changed and caused a significant [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<h4><a href="http://www.odr66.com/wp-content/uploads/2009/08/image6.png"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://www.odr66.com/wp-content/uploads/2009/08/image_thumb6.png" width="240" height="240" /></a> </h4>
<h4>August 14, 2009, 4:40 pm &#8211; Valve &#8211; Product Update</h4>
<p>Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:   <br /><b>Team Fortress 2</b></p>
<ul>
<li>Fixed &quot;r_rootlod&quot; being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs</li>
<li>Changed &quot;The Big Hurt&quot; Scout achievement to be &quot;Stun 2 Medics that are ready to deploy an UberCharge.&quot;</li>
<li>Fixed Announcer overtime bug on KOTH servers using mp_timelimit
<ul>
<li>Due to many requests, added server ConVar &quot;tf_overtime_nag&quot;. When set to 1, it keeps the broken announcer behavior</li>
</ul>
</li>
<li>Fixed tournament stopwatch not displaying the time in the HUD</li>
<li>Fixed a bug with cloak meter regen and drain rates</li>
<li>Fixed Spies not being able to go invis while reloading</li>
<li>Fixed pipebombs sticking to saw blades</li>
<li>Fixed weapons not being hidden properly during loser state anims</li>
<li>Fixed a case where radius damage didn&#8217;t reduce damage to self
<ul>
<li>Fixes Demomen taking too much damage from their pipebombs</li>
</ul>
</li>
<li>Fixed a case where items would never show up in the backpack, even though they were available to equip</li>
<li>Fixed a case where items weren&#8217;t being validated properly in class loadout slots</li>
</ul>
<p><b>Community requests</b>
<ul>
<li>Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode</li>
<li>Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Massive TF2 Update Aug 13th 2009</title>
		<link>http://www.odr66.com/2009/08/13/massive-tf2-update-aug-13th-2009/</link>
		<comments>http://www.odr66.com/2009/08/13/massive-tf2-update-aug-13th-2009/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 22:31:00 +0000</pubDate>
		<dc:creator>Acid Caribou</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.odr66.com/2009/08/13/massive-tf2-update-aug-13th-2009/</guid>
		<description><![CDATA[&#160;
 
August 13, 2009, 10:56 am &#8211; Valve &#8211; Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:   New Content

Added King Of The Hill game mode
Added custom animations played by the losing team during the post-win state. [...]]]></description>
			<content:encoded><![CDATA[<p>&#160;</p>
<p><a href="http://www.odr66.com/wp-content/uploads/2009/08/image7.png"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="image" border="0" alt="image" src="http://www.odr66.com/wp-content/uploads/2009/08/image_thumb7.png" width="240" height="240" /></a> </p>
<h5>August 13, 2009, 10:56 am &#8211; Valve &#8211; Product Update</h5>
<li>Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:   <br /><b>New Content</b>
<ul>
<li>Added King Of The Hill game mode</li>
<li>Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them</li>
<li>Added lots of new hats</li>
</ul>
<p><b>Additions / Changes</b>
<ul>
<li>Added &quot;Auto Reload&quot; option to the multiplayer advanced options
<ul>
<li>Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing</li>
</ul>
</li>
<li>Pistol now fires at a fixed rate, not based on the speed at which you press the firing button</li>
<li>Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity</li>
<li>Significantly reduced the amount of network traffic being sent</li>
<li>Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost</li>
<li>Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
<ul>
<li>Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist</li>
</ul>
</li>
<li>Disguised Spies no longer trigger On-Hit effects (like the Blutsauger&#8217;s heal)</li>
<li>Removed self-inflicted minicrits. Fixes Jarate&#8217;d Soldiers/Demomen having ineffective rocket/grenade jumps</li>
<li>Added an item panel to the spectator cam that shows non-standard items being carried by the player you&#8217;re spectating</li>
<li>Added an &quot;Inspect&quot; key that allows you to look at items being carried by your team mates</li>
<li>Backpack improvements:
<ul>
<li>Added drag &amp; drop to move items around. Item positions are maintained on the backend</li>
<li>Added multi-select, allowing you to delete multiple items at once</li>
<li>Added a new key to the key binding page that opens your inventory directly to your backpack</li>
<li>Fixed mouseover panel being incorrectly position when the backpack first appears</li>
</ul>
</li>
<li>Cloaked Spies standing in valid backstab positions no longer raise their knife</li>
<li>Added current map name and gametype to the bottom right of scoreboard</li>
<li>Added class icons to tips on the loadout and loading screens</li>
<li>Improved visuals around flags when they&#8217;re being carried by a player</li>
<li>Improved critboosted visuals, making it much clearer when an enemy has critboost</li>
<li>Updated the loading panel to show the game type under the map name during level transition</li>
<li>In-game chat dialog now supports full Unicode characters</li>
<li>Added BLU main menu background</li>
<li>Added response caching for some server queries to help reduce the CPU load from DOS attacks</li>
<li>Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail</li>
</ul>
<p><b>Map Changes</b>
<ul>
<li>Update PLR_Pipeline
<ul>
<li>Increased the starting advantage in the third round if a team has won the first two rounds</li>
<li>Fixed carts not continuing to the second round if they&#8217;re capped at the same time in the first round</li>
<li>Fixed being able to shoot pipebombs over the starting gates in the first round</li>
<li>Fixed being able to open the doors in the first round before the setup time was finished</li>
<li>Fixed players getting stuck in some doors</li>
<li>Fixed players being able to get onto rooftops and out of the map boundaries</li>
<li>Fixed other minor bugs and exploits</li>
</ul>
</li>
<li>Added community map Arena_Offblast</li>
<li>Added community map Cp_Yukon</li>
<li>Update Arena_Sawmill
<ul>
<li>Fixed DirectX8 bug where some models would not be visible</li>
<li>Fixed exploit with building teleporters outside of the map</li>
</ul>
</li>
<li>Updated CP_Granary
<ul>
<li>Made a few changes to improve balance based on competitive community feedback</li>
</ul>
</li>
</ul>
<p><b>Item Reworks</b>
<ul>
<li>The Force of Nature
<ul>
<li>The enemy knockback now only works in close range and behaves more like the Pyro&#8217;s air blast</li>
<li>Enemies cannot be juggled by the FaN&#8217;s effect</li>
<li>The self-knockback has also changed to respect the firer&#8217;s view angle. Looking up while shooting will no longer propel the enemy upwards</li>
<li>Knockback is now scaled by damage done</li>
</ul>
</li>
<li>The Sandman
<ul>
<li>A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun</li>
<li>Stunned players now take 75% of all incoming damage instead of 50%</li>
<li>Ubercharged players can no longer be stunned</li>
<li>Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)</li>
<li>The minimum distance to stun a target has been reduced</li>
<li>The negative attribute has changed from &quot;no double jump&quot; to &quot;-25 max health&quot;</li>
</ul>
</li>
</ul>
<p><b>Fixes</b>
<ul>
<li>Fixed various issues around layout &amp; presentation of items inside the Backpack and &quot;X is carrying&quot; item dialogs</li>
<li>Fixed an exploit that allowed players to work around sv_pure</li>
<li>Particle files are now protected by sv_pure</li>
<li>Fixed critboost effect getting stuck on when you die while critboosted</li>
<li>Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players</li>
<li>Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy&#8217;s knife</li>
<li>Fixed an exploit where you could reload The Huntsman faster than intended</li>
<li>Fixed Heavy &quot;civilian&quot; exploit</li>
<li>Fixed a set of exploits using the DXSupport config files</li>
<li>Fixed r_screenfademinsize and r_screenfademaxsize exploits</li>
<li>Fixed sentries firing at a fully cloaked Spy if they&#8217;re still the closest target</li>
</ul>
<p><b>Community requests</b>
<ul>
<li>Added a HUD element for hybrid CTF &amp; CP maps
<ul>
<li>Supports 1 or 2 flags, and any number of CPs</li>
<li>Mapmakers need to place a &quot;tf_logic_hybrid_ctf_cp&quot; entity in their map to enable it</li>
</ul>
</li>
<li>Added custom kill server log text &quot;train&quot; and &quot;saw&quot; for deaths caused by these environmental hazards
<ul>
<li>Format: &quot;%s&lt;%i&gt;&lt;%s&gt;&lt;%s&gt;&quot; committed suicide with &quot;world&quot; (customkill &quot;%s&quot;) (attacker_position &quot;%d %d %d&quot;)</li>
</ul>
</li>
<li>Added new &quot;medic_death&quot; event for server logs
<ul>
<li>Format: &quot;%s&lt;%i&gt;&lt;%s&gt;&lt;%s&gt;&quot; triggered &quot;medic_death&quot; against &quot;%s&lt;%i&gt;&lt;%s&gt;&lt;%s&gt;&quot; (healing &quot;%d&quot;) (ubercharge &quot;%s&quot;)
<ul>
<li>healing is the amount the Medic healed in that life</li>
<li>ubercharge (1/0) is whether they died with a full charge</li>
</ul>
</li>
</ul>
</li>
<li>Added &quot;func_respawnflag&quot; trigger entity. It will remove &amp; return the flag if a flag carrier touches it, or if the flag falls into it</li>
</ul>
</li>
]]></content:encoded>
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		</item>
		<item>
		<title>TF2 Updated Released: June 23rd, 2009</title>
		<link>http://www.odr66.com/2009/06/23/tf2-updated-released-june-23rd-2009/</link>
		<comments>http://www.odr66.com/2009/06/23/tf2-updated-released-june-23rd-2009/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 22:39:45 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.odr66.com/?p=127</guid>
		<description><![CDATA[Updates to Team Fortress 2, Half-Life 2: Episode 1 &#38; 2, and Portal have  been released. The updates will be applied automatically when your Steam client  is restarted. The specific changes include:

Team Fortress 2, Episode 1  &#38; 2, and Portal

Added support for the Novint Falcon

General

Added an option to the advanced multiplayer menu [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2, Half-Life 2: Episode 1 &amp; 2, and Portal have  been released. The updates will be applied automatically when your Steam client  is restarted. The specific changes include:</p>
<p style="text-align: center;"><img class="aligncenter" title="TF2" src="http://www.straferight.com/photopost/data/597/tf2a.jpg" alt="" width="417" height="234" /></p>
<p><strong>Team Fortress 2, Episode 1  &amp; 2, and Portal</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added support for the Novint Falcon</li>
</ul>
<p><strong>General</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added an option to the advanced multiplayer menu to select left or right  handed view models</li>
<li>Fixed a bug where a spectator&#8217;s wearable items could be seen floating around  the player they were spectating</li>
<li>Fixed a bug where a fake Spy hand would appear on the screen of other  players</li>
<li>Custom death animations now only play 25% of the time</li>
<li>Fixed teleporters not being build-able in some places where they should be  (such as within the pit at the end of Badwater Basin)</li>
<li>Fixed rare client crash on connection and level change</li>
<li>Removed refract from water ripples caused by bullet impacts for performance  reasons</li>
<li>Added log entries for player extinguished events using the medigun, jarate,  flamethrower and dispenser</li>
<li>Started tracking localization settings to help make decisions regarding  localization in the future</li>
<li>Fixed the blank progress bar in the upper-left of the screen when the client  scheme is reloaded</li>
</ul>
<p><strong>Mapmaker requests</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added spawn flag to func_respawnroomvisualizer that allows it be non-solid  to players</li>
<li>Added SetSolid input to func_respawnroomvisualizer to change solidity to  players dynamically</li>
<li>Added OnWonByTeam1 and OnWonByTeam2 outputs to the  TFGamerulesProxy</li>
</ul>
<p><strong>Sniper</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed a bad detection case in the &#8220;Friendship is Golden&#8221; achievement</li>
<li>Changed the description of the &#8220;Triple Prey&#8221; achievement so it better  describes how to get it</li>
<li>Critical arrows now have a trail and correctly deal enhanced damage</li>
<li>The Huntsman now defaults to be right handed</li>
<li>Friendly arrows will no longer trigger the near miss sound on you</li>
<li>Fixed several sources of floating arrows</li>
</ul>
<p><strong>Spy</strong></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Fixed disguised Spies occasionally looking like they have invulnerability,  instead of the correct fake Spy mask</li>
<li>Disguised spies will no longer lose their disguise weapon when they interact  with a weapon locker</li>
<li>Fixed a bug where the spy&#8217;s watch would randomly change models during  play</li>
<li>Fixed uncloaked spies flickering in and out of the cloak effect when taking  damage</li>
<li>The Cloak and Dagger now always regenerates at its intended rate. Previously  it only regenerated at the correct rate when the spy was cloaked</li>
<li>Increased the Cloak and Dagger regeneration rate slightly</li>
<li>Capped the rate of energy loss from moving faster than run speed (falling /  air toss) while cloaked with the Cloak and Dagger</li>
<li>The Dead Ringer&#8217;s cloak consume rate has been slightly reduced, giving about  an extra second of cloak time on a full meter</li>
<li>Emerging from the Dead Ringer&#8217;s cloak now drains up to 40% of the cloak  meter instead of 100%. This drain only happens if the meter is at least 60%  full</li>
<li>The Dead Ringer&#8217;s cloak meter can now be regenerated from ammo sources</li>
<li>The Ambassador now only crits when fully accurate and no longer penetrates  enemies</li>
<li>The Spy can no longer change weapons from the knife while shocked by the  Razorback</li>
<li>Force-A-Nature &amp; Flamethrower air blast knockback effects no longer work  on disguised spies</li>
<li>Fixed disguised Spies showing the wrong teleporter effects when using an  enemy teleporter</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>AGN&#8217;s First Look at the New L4D Patch</title>
		<link>http://www.odr66.com/2009/06/22/agns-first-look-at-the-new-l4d-patch/</link>
		<comments>http://www.odr66.com/2009/06/22/agns-first-look-at-the-new-l4d-patch/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 02:44:31 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Left For Dead]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.odr66.com/?p=124</guid>
		<description><![CDATA[Add-Ons
Are Third Party Campaign (Made by the community), that will allow content authors to package their maps, movie posters, models, and textures into a single .VLK file. Installation of these add-ons are a simple double click to download and install.
If preferred you can download and then drag the file into the add-ons folder that will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="file:///C:/Users/Matt/AppData/Local/Temp/moz-screenshot.jpg" alt="" /><strong><span style="text-decoration: underline;">Add-Ons</span></strong></p>
<p>Are Third Party Campaign (Made by the community), that will allow content authors to package their maps, movie posters, models, and textures into a single .VLK file. Installation of these add-ons are a simple double click to download and install.</p>
<p>If preferred you can download and then drag the file into the add-ons folder that will be added to your steam client in the next update. The Add-Ons option will be selected from the Extra&#8217;s menu on the Menu Main (See Below).</p>
<p style="text-align: center;"><img class="aligncenter" title="Add On" src="http://absoluteleft4dead.com/userfiles/image/addonsflyout.jpg" alt="" width="462" height="157" /></p>
<p style="text-align: left;">
<p style="text-align: left;">For the full first look head on over to<a href="http://www.absoluteleft4dead.com" target="_blank"> Absolute Left 4 Dead</a></p>
]]></content:encoded>
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