TF2 Update August 17th 2009 Acid Caribou 17, August

 

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Team Fortress 2/Day of Defeat: Source Update Released

August 17, 2009, 3:56 pm – Valve – Product Update

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source

  • Fixed an engine crash

Team Fortress 2

  • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
    • "Added a balcony at 2-1 that I’ve rotated and cleaned up so it’s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU’s side."
  • Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
  • Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
  • Added missing snowpuff particles for DX8 players
  • Fixed rocket jumping
  • Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
  • Fixed Scouts going into reference pose in double jumps
  • Fixed the Ubersaw not displaying team colors
  • Fixed Spies disguised as RED Scouts not cloaking properly
  • Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
TF2 Update August 14th 2009 Acid Caribou 14, August

 

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August 14, 2009, 4:40 pm – Valve – Product Update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2

  • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
  • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
  • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
    • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
  • Fixed tournament stopwatch not displaying the time in the HUD
  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading
  • Fixed pipebombs sticking to saw blades
  • Fixed weapons not being hidden properly during loser state anims
  • Fixed a case where radius damage didn’t reduce damage to self
    • Fixes Demomen taking too much damage from their pipebombs
  • Fixed a case where items would never show up in the backpack, even though they were available to equip
  • Fixed a case where items weren’t being validated properly in class loadout slots

Community requests

  • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
  • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
Massive TF2 Update Aug 13th 2009 Acid Caribou 13, August

 

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August 13, 2009, 10:56 am – Valve – Product Update
  • Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
    New Content
    • Added King Of The Hill game mode
    • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
    • Added lots of new hats

    Additions / Changes

    • Added "Auto Reload" option to the multiplayer advanced options
      • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
    • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
    • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
    • Significantly reduced the amount of network traffic being sent
    • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
    • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
      • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
    • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger’s heal)
    • Removed self-inflicted minicrits. Fixes Jarate’d Soldiers/Demomen having ineffective rocket/grenade jumps
    • Added an item panel to the spectator cam that shows non-standard items being carried by the player you’re spectating
    • Added an "Inspect" key that allows you to look at items being carried by your team mates
    • Backpack improvements:
      • Added drag & drop to move items around. Item positions are maintained on the backend
      • Added multi-select, allowing you to delete multiple items at once
      • Added a new key to the key binding page that opens your inventory directly to your backpack
      • Fixed mouseover panel being incorrectly position when the backpack first appears
    • Cloaked Spies standing in valid backstab positions no longer raise their knife
    • Added current map name and gametype to the bottom right of scoreboard
    • Added class icons to tips on the loadout and loading screens
    • Improved visuals around flags when they’re being carried by a player
    • Improved critboosted visuals, making it much clearer when an enemy has critboost
    • Updated the loading panel to show the game type under the map name during level transition
    • In-game chat dialog now supports full Unicode characters
    • Added BLU main menu background
    • Added response caching for some server queries to help reduce the CPU load from DOS attacks
    • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail

    Map Changes

    • Update PLR_Pipeline
      • Increased the starting advantage in the third round if a team has won the first two rounds
      • Fixed carts not continuing to the second round if they’re capped at the same time in the first round
      • Fixed being able to shoot pipebombs over the starting gates in the first round
      • Fixed being able to open the doors in the first round before the setup time was finished
      • Fixed players getting stuck in some doors
      • Fixed players being able to get onto rooftops and out of the map boundaries
      • Fixed other minor bugs and exploits
    • Added community map Arena_Offblast
    • Added community map Cp_Yukon
    • Update Arena_Sawmill
      • Fixed DirectX8 bug where some models would not be visible
      • Fixed exploit with building teleporters outside of the map
    • Updated CP_Granary
      • Made a few changes to improve balance based on competitive community feedback

    Item Reworks

    • The Force of Nature
      • The enemy knockback now only works in close range and behaves more like the Pyro’s air blast
      • Enemies cannot be juggled by the FaN’s effect
      • The self-knockback has also changed to respect the firer’s view angle. Looking up while shooting will no longer propel the enemy upwards
      • Knockback is now scaled by damage done
    • The Sandman
      • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
      • Stunned players now take 75% of all incoming damage instead of 50%
      • Ubercharged players can no longer be stunned
      • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
      • The minimum distance to stun a target has been reduced
      • The negative attribute has changed from "no double jump" to "-25 max health"

    Fixes

    • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
    • Fixed an exploit that allowed players to work around sv_pure
    • Particle files are now protected by sv_pure
    • Fixed critboost effect getting stuck on when you die while critboosted
    • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
    • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy’s knife
    • Fixed an exploit where you could reload The Huntsman faster than intended
    • Fixed Heavy "civilian" exploit
    • Fixed a set of exploits using the DXSupport config files
    • Fixed r_screenfademinsize and r_screenfademaxsize exploits
    • Fixed sentries firing at a fully cloaked Spy if they’re still the closest target

    Community requests

    • Added a HUD element for hybrid CTF & CP maps
      • Supports 1 or 2 flags, and any number of CPs
      • Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
    • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
      • Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
    • Added new "medic_death" event for server logs
      • Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
        • healing is the amount the Medic healed in that life
        • ubercharge (1/0) is whether they died with a full charge
    • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
  • Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2, Episode 1 & 2, and Portal

    • Added support for the Novint Falcon

    General

    • Added an option to the advanced multiplayer menu to select left or right handed view models
    • Fixed a bug where a spectator’s wearable items could be seen floating around the player they were spectating
    • Fixed a bug where a fake Spy hand would appear on the screen of other players
    • Custom death animations now only play 25% of the time
    • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
    • Fixed rare client crash on connection and level change
    • Removed refract from water ripples caused by bullet impacts for performance reasons
    • Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
    • Started tracking localization settings to help make decisions regarding localization in the future
    • Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

    Mapmaker requests

    • Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
    • Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
    • Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

    Sniper

    • Fixed a bad detection case in the “Friendship is Golden” achievement
    • Changed the description of the “Triple Prey” achievement so it better describes how to get it
    • Critical arrows now have a trail and correctly deal enhanced damage
    • The Huntsman now defaults to be right handed
    • Friendly arrows will no longer trigger the near miss sound on you
    • Fixed several sources of floating arrows

    Spy

    • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
    • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
    • Fixed a bug where the spy’s watch would randomly change models during play
    • Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
    • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
    • Increased the Cloak and Dagger regeneration rate slightly
    • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
    • The Dead Ringer’s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
    • Emerging from the Dead Ringer’s cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    • The Dead Ringer’s cloak meter can now be regenerated from ammo sources
    • The Ambassador now only crits when fully accurate and no longer penetrates enemies
    • The Spy can no longer change weapons from the knife while shocked by the Razorback
    • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
    • Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

    Add-Ons

    Are Third Party Campaign (Made by the community), that will allow content authors to package their maps, movie posters, models, and textures into a single .VLK file. Installation of these add-ons are a simple double click to download and install.

    If preferred you can download and then drag the file into the add-ons folder that will be added to your steam client in the next update. The Add-Ons option will be selected from the Extra’s menu on the Menu Main (See Below).

    For the full first look head on over to Absolute Left 4 Dead