Check out some new footage of the new Left For Dead 2 campaign called “Hard Rain”
This game really looks to be coming together!
A ship load of new footage has washed ashore L4DMODS featuring the recently announced Hard Rain campaign that will feature in Left4Dead 2. The videos contain first time footage of the chainsaw, bile bombs and even a glimpse of the walking witch. The new weather effects are also looking great, we were very impressed over here at L4DMODS and we cant wait to battle it through terenchal rain and thunderstorms. Enjoy the footage!

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The results of the map vote are in, and the results are surprising.
The usual suspects are back, but two brand new maps will be making a debut on both Server #1 & #2
Current Lineup For September 2009
cp_dustbowl
pl_goldrush
pl_badwater
koth_sawmill
cp_yukon_final
ctf_sawmill
The next vote will be held in a months time, and I hope everyone is happy with the selections
Let us know what you think in the comments!
ODR66 has been around a long time now, how long, I’m not quite sure, but thats something I intend to find out one of these days
Our roster on the other hand has changed quite a bit over the years, many members have joined, some have left, but we are, and always will be here.
For those of you looking for the current clan roster, look no further than the top tool bar for a link to our current lineup – with updated status.
Deanna, Socialized, and Acid will all keep this document up to date.
So if you see a new face around on the ODR66 server, make sure to check for new members!
August 17, 2009, 3:56 pm – Valve – Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Team Fortress 2
- Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
- "Added a balcony at 2-1 that I’ve rotated and cleaned up so it’s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU’s side."
- Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
- Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
- Added missing snowpuff particles for DX8 players
- Fixed rocket jumping
- Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
- Fixed Scouts going into reference pose in double jumps
- Fixed the Ubersaw not displaying team colors
- Fixed Spies disguised as RED Scouts not cloaking properly
- Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
After a pretty hectic 24 hours, things appear to be settling down, and life is largely returning returning to normal at Server #1. The newest SourceMod patch solved the crashing issue, and admin functions should be returning to normal.
I would also like to give a big shout out to JadeButterfly who has been invaluable helping to teach me the inner workings of the server, and has been instrumental in helping me to find, and troubleshoot recent issues.
Next time you see Jade on the server, make sure you thank him not just for being the founding visionary of ODR66, but for his ongoing contributions to the team.
No ETA yet for the return of Server #2, but we will keep you posted on this blog when service is restored.
(Image Credit: ShotNBlaze)
August 14, 2009, 4:40 pm – Valve – Product Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit
- Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
- Fixed tournament stopwatch not displaying the time in the HUD
- Fixed a bug with cloak meter regen and drain rates
- Fixed Spies not being able to go invis while reloading
- Fixed pipebombs sticking to saw blades
- Fixed weapons not being hidden properly during loser state anims
- Fixed a case where radius damage didn’t reduce damage to self
- Fixes Demomen taking too much damage from their pipebombs
- Fixed a case where items would never show up in the backpack, even though they were available to equip
- Fixed a case where items weren’t being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
I’m sure many of you have noticed by now that the ODR66 servers are offline. This is a result of the most recent patch, which breaks compatibility with our SourceMod plug-in platform.
I apologize for the outage, but Valve has changed the engine headers, and gave no advance notification to developers, or even bothered to record any of the changes to the official SDK.
At last count over 1000+ servers were also down as a result of this issue.
I am faced with either
1.) Ripping out SourceMod and restoring the server to defaults, simple, but fixing this later when a patch is available will be hell.
2.) Putting faith in the SourceMod guys to fix the problem tonight (something they claim to be working on).
I appreciate your patience, and hope you will all be back to the server once service is restored!
Thanks
- ODR66 Team
(Image Credit: Shane)

As many of you know, today the TF2 Blog began Day 1 of the Classless Update, which was centered around the availability of 18 new hats and a new arena map. What many of you don’t know is that Valve hid links to “easter eggs” inside the update page. This was brought to my attention by Axon, who found three of them. One of the links was in the monocle of the man wearing the top hat on the left. As you can see, very sneaky of Valve. The links below should still work unless Valve deactivated them. Enjoy.
http://www.teamfortress.com/classless/hidden/hats/
http://www.teamfortress.com/classless/hidden/enigmatical/
http://www.teamfortress.com/classless/hidden/barbary/
Left 4 Dead Crash Course DLC Full of Zombies and Free of Charge

Just because a Valve’s got a new baby sloshing around in its tremendous, engorged Boomer womb (insert baby Boomer joke here) doesn’t mean the developer’s going to start neglecting its first undead child. The proof? A brand new, totally free DLC campaign is on the way for stalwart L4D1 supporters.
Titled “Crash Course,” the new campaign fits snugly between No Mercy and Death Toll, chronologically speaking. Along with new Campaign and Survival maps, new character dialogue, a recharge timer for Infected teammates, and rebalanced item spawns also put the C in this DLC.
The new scenarios will, of course, work fine and dandy with Campaign mode, but apparently, Crash Course’s true purpose is to be a “30 minute” showcase for Versus mode. You know, more like a typical multiplayer shooter.
It’s out in September. And it’s free! Unless you’ve been so horrendously wronged by the existence of Left 4 Dead 2 that even Valve’s continued support of L4D1 (the very thing you feared for when L4D2 was announced) isn’t enough to stop your steaming, you’ll play it. You’ll play it and you’ll love it because, well, why not?