Beta Fortress with Scout Love

So Valve recently had some Beta servers going in the TF2 world, and it appears Valve has shown some love to the Scout, showing-off at least 4 updates with him. Those changes are.
As of the moment the Sandman reduces the scout’s health to 95 and returns his double jump. There are planned changes to the stun mechanic, but none have been implemented yet.
Force-A-Nature knockback has been adjusted significantly; it now knocks back targets based on damage and distance.
Pistol scripts will no longer work. The pistol fires every 0.175 seconds at its maximum rate as opposed to .1 seconds
Pistol now fires at the rate of 1 shot per 0.175 seconds while holding down attack button (used to be 0.25 seconds)
(Source and More Info Here)
Good to see they haven’t given up on the Scout or the Force-A-Nature. It’s also good to see that these updates are getting tested more, to help create more balanced, and bug-less features.
Even though the Sandman has Double-Jump now, I’d still prefer not having a 1 rocket kill me. I love my plain and simple aluminum bat.
Thanks for these updates, Valve! RIP Pistol Script. You were so young, but your time is up.
Tags: Beta, Scout, Team Fortress 2, TF2
This entry was posted
on Saturday, August 8th, 2009 at 1:44 pm and is filed under Project: Bonk, Team Fortress 2, Valve.
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August 8th, 2009 at 5:03 pm
I believe the scout pistol scripts were fixed when valve fixed the sv_allow_wait server variable. Assuming it was set to zero anyways.