Many thanks go out to Matt from AGN who is continuing to investigate the weapon level issue, and below are some of his very interesting findings.
“Right now I have 1 theory and, looks to work but it can be wrong.
The levels of each weapon are dependent on the number of Achievement Mile Stones that you have for each class. So if you have all 3 Achievement Mile Stones for say Pyro you could get an unlock for all three weapons that go all the way up to level 100. If you have only 2 Mile Stone achievements you will only get up to Level 50.
The Levels:
Mile Stone 1: Basic Unlock.
Mile Stone 2: Basic Unlock Level to Level 75.
Mile Stone 3: Level 76 – Level 100
That is strictly a guess but it does fit with the achievement Mile Stones that I have.
I was asked to provide pictures of Guns that have these higher levels by the curious and people who don’t believe me so see the pictures below.
http://www.absolutegamenetwork.com/images/1.jpg – Level 91 KGB
http://www.absolutegamenetwork.com/images/2.jpg – Level 90 Blutsauger
http://www.absolutegamenetwork.com/images/3.jpg – Level 66 Huntsman
In Game Testing:
Socialized and myself spent maybe 30 minutes testing this unlocked weapons and we have found the following.
Scout
The Force of Nature at Level 71 does 220 Damage at close range to a Heavy leaving 80 health. Extremely Increased KickBack.
The Force of Nature at Level 12 does 200 Damage at close range to a Heavy leaving with 100 health. Kick Back not noticed compared to Level 71.
The Force of Nature at Level 10 does roughly 190is damage at close range to a Heavy leaving with roughly 100-110 health. ""
Heavy
The Killing Gloves at Level 91 had roughly 10 seconds of Crit Time After a Kill.
The Killing Gloves at Basic Level had 5 Seconds of Crit Time After A kill.
The Sandvich at Level 55 (I think it was Social Had it) Restored more health, recharged faster, made the heavy make less noise when eating.
Sniper
The Level 10 Huntsman did roughly 120 damage to a Heavy at Medium Range.
The Level 66 Huntsman did roughly 220 Damage to a Heavy at Medium Range.
Medic
The Blutsauger at Level 5 did 3 points of damage and restored 6 health in 3 shots in burst fire.
THe Blutsauger at Level 90 did 10 points of damage and restored 9 health in 3 shots in burst fire.
Random Other Tests
No increased rate of fire in any weapon
No increased ammo count with any weapon
June 30th, 2009 at 1:37 am
Great work guys, had a suspicion funny things were going on. Also, kudos to the awesome heavy pic that got my attention.
June 30th, 2009 at 1:00 pm
Very interesting testing results…almost as interesting as the claims of bugs by Valve causing this. After getting burned by a leak last update, I think they are very nervous about releasing information about these issues before they are ready.
August 5th, 2009 at 10:30 am
Very well done testing these things, mates. Although I had suspicions that stuff like this were happening, it is nice to be reaffirmed by science.
August 27th, 2009 at 12:33 am
You do realise the closer you are the more damage you do. So I don’t think it would be true
September 3rd, 2009 at 5:05 am
This makes no sense, I have Most of the Achievements for some classes, like the sniper, I have all of them except 4, and my huntsman is still level 10 :/ and jarate 5 and razorback 10, whats going on, why am i not leveling, ive killed many players and got achievements