Ongoing discussions have been taking place in the Forums about possible new changes coming to Team Fortress 2. Many have been observing radically different physics at work, everything from the Pyro’s air blast to rockets and stickies. Blows that normally send you up a few inches, have been propelling you across the map.
It turns out there may be some code buried in the last update, that will change some of the game mechanics fairly substantially.
Here some of the possible changes noted in the Forums by Matt from AGN. These are not currently enabled, so keep in mind these are not final, or set in stone.
lvl 100 Natasha, freezes victim completely.
lvl 75 Force Of Nature, basically lets Scouts rocket jump.
lvl 100 Huntsman, shoot ‘em in the foot, it’s as good as a headshot.
Level 90+ Killing Gloves makes you Chuck Liddell
Level 90+ Medic Gun (the unlock that gives 3 health) Kills faster and restores heal at a faster rate. Not exactly sure how faster but yeah.
We will release more on this as it develops.
June 28th, 2009 at 6:24 pm
Please valve stop destroying TF2 or at least make me a classic version
June 29th, 2009 at 1:24 am
Couldn’t agree more.
Classic Mode should be the next thing on Valves radar.
ASAP!